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MathBrick Class Reference

A rectangular parallepipede box. More...

#include <MathBrick.hxx>

Inheritance diagram for MathBrick:
Shape TReference MCNP::Brick Serpent::Brick

Public Member Functions

Constructors
 MathBrick (double HalfX=0.01, double HalfY=0.01, double HalfZ=0.01, int Sign=- 1)
 Build a Brick of size (2*HalfX, 2*HalfY, 2*HalfZ) at origin (0, 0, 0).
 
 MathBrick (double *Origin, double *Ux, double *Uy, double *Uz, double HalfX=0.01, double HalfY=0.01, double HalfZ=0.01, int Sign=- 1)
 Build a Box of size (2*HalfX, 2*HalfY, 2*HalfZ) centered at Origin, with Ux, Uy, Uz, normal vectors to its faces.
 
 MathBrick (const char *Infinite, double HalfX=0.01, double HalfY=0.01, int Sign=- 1)
 Build a Box of size (2*HalfX, 2*HalfY) and of infinite height at origin (0, 0, 0).
 
Shape_ptr Clone (int count=0) override
 Clone a Shape.
 
void Copy (Shape_ptr B) override
 Copy all attributes of a Shape (but not attributes of the ancestor classes).
 
Shape parameters
unsigned IsBrick () override
 
double GetHalfX ()
 
double GetHalfY ()
 
double GetHalfZ ()
 
vector< double > GetOrigin ()
 
vector< double > GetUx ()
 
vector< double > GetUy ()
 
vector< double > GetUz ()
 
void SetPeriodicBoundary (bool state=true, string TopBottPlaneBC="mirror") override
 Periodic boundary (WARNING: only for MathBrick and MathHexagon).
 
Shape transformations
void Translate (double dx, double dy, double dz, int count=0) override
 Translate the Shape by (dx, dy, dz).
 
void Rotate (double phi, double theta=0, double psi=0, double *center=nullptr, int count=0) override
 Rotate the Shape clockwise.
 
Relations with other shapes
unsigned IsIncluded (Shape_ptr OtherShape) override
 return 1 if the MathBrick is included in OtherShape otherwise 0
 
unsigned IsDisjoint (Shape_ptr OtherShape) override
 return 1 if the MathBrick is disjoint of OtherShape otherwise 0
 
bool PointInShape (double *P, int border) override
 True if the point P is in the Shape.
 
- Public Member Functions inherited from Shape
 Shape ()
 Default constructor. The interior of a Shape is built.
 
 Shape (const Shape &s)
 Copy constructor.
 
 ~Shape () override
 Normal destructor.
 
Shape_ptr Not ()
 Return the complementary Shape (i.e. the other side)
 
void NewNot ()
 
void SetClone (Shape_ptr clone)
 
void SetClone2Not ()
 Set the CloneShape to a Not.
 
int GetSign ()
 
void SetSign (int s)
 
void SetOutermostShape (bool flag=true)
 Say that this Shape is the most outer one.
 
virtual unsigned IsCylinder ()
 
virtual unsigned IsFullVoid ()
 
virtual unsigned IsHexagon ()
 
virtual unsigned IsNode ()
 
virtual unsigned IsPlane ()
 
virtual unsigned IsSphere ()
 
virtual unsigned IsTube ()
 
virtual unsigned IsFull ()
 
virtual unsigned IsVoid ()
 
virtual unsigned IsZTorus ()
 
bool IsInfinite ()
 
virtual double GetVolume ()
 Get the Volume of a Shape.
 
void SetVolume (double V)
 
virtual double GetArea ()
 Get the Area of a Shape.
 
void SetArea (double S)
 
virtual void SetMirrorBoundary (bool state=true)
 mirror a particle on the surface
 
virtual void SetTopBottomPlanesOpen ()
 
virtual bool IsTopBottomPlanesOpen ()
 
virtual void SetSidePlanesOpen ()
 
virtual bool IsSidePlanesOpen ()
 
virtual void SetWhiteBoundary (bool state=true)
 
virtual bool IsMirrorBoundary ()
 
virtual bool IsWhiteBoundary ()
 
virtual bool IsPeriodicBoundary ()
 
virtual unsigned Add (Shape_ptr OtherShape)
 Add a new Shape (in fact a Shape_ptr) to a Node.
 
virtual void ReplaceLeaf (int i, Shape_ptr OtherShape)
 
unsigned AddInsideShape (Shape_ptr OtherShape)
 Add a Shape in fInsideShape each time a "put in" is done.
 
unsigned AddOriginalInsideShape (Shape_ptr OtherShape)
 This method is called by Shape::AddInsideShape.
 
void ClearOriginalInsideShape ()
 
void ClearInsideShape ()
 
unsigned GetInsideShapeSize ()
 
unsigned GetOriginalInsideShapeSize ()
 
void SetInsideShape (int i, Shape_ptr S)
 
void SetOriginalInsideShape (int i, Shape_ptr S)
 
Shape_ptr GetInsideShape (int i)
 
Shape_ptr GetOriginalInsideShape (int i)
 
virtual Shape_ptr GetLeaf (int i)
 
virtual int GetNumberOfLeaves ()
 
string GetShapeName ()
 returns the Shape name
 
void SetDebugName (string str)
 
string GetDebugName ()
 
virtual void SetUniverse (int u=- 1)
 Set the Universe number for a Shape .
 
virtual void SetFill (int f)
 
int GetFill ()
 
int GetUniverse ()
 
void IncrementSurface (double S)
 
virtual void RemoveSurface ()
 
virtual string Print ()
 
virtual void PrintX (int count=0)
 Debug method: Print the shape surface when fMouvement=true.
 
virtual void PrintY (int count=0)
 Debug method: Print the shape surfaces, InsideShape, ...
 
virtual void SetLinkedPlane (Shape_ptr P)
 
virtual void ReplaceNode (Shape_ptr C)
 Replace a Node by an other (C must be a Node)
 
virtual SurfaceCardGetSurfaceCard ()
 
virtual SurfaceCardGetSurfaceCard (int i)
 
virtual void ResetIsDefinedSurfaceCalled ()
 
virtual void Simplify (bool violent=false)
 Simplify a tree of Node.
 
virtual void SetMouvement (bool state=true)
 
virtual void UnSetMouvement ()
 Set the fMouvement flag to false;.
 
bool GetMouvement ()
 
virtual void DevElague (int count=0, bool violent=false)
 Developps and Trims a tree of Node.
 
void SetViolentSimplify (bool Allowed=true)
 Enable/disable violent simplification a certain shapes to avoid "union" (for Serpent outside)
 
void SetFreezeSimplify (bool flag=true)
 Enable/disable simplification a certain nodes to avoid "union" (for Serpent outside)
 
bool IsViolentSimplifyAllowed ()
 
virtual int GetMonoSurfaceType ()
 
void SetInfinite ()
 
- Public Member Functions inherited from TReference
 TReference ()
 
virtual ~TReference ()=default
 Destructor.
 
void AddReference (unsigned n=1)
 
unsigned DelReference (unsigned n=1)
 
unsigned Reference ()
 

Miscellaneous methods

double fHalfSize [3]
 Half sizes of the brick.
 
vector< double > fOrigin
 Origin of the brick.
 
vector< double > fUx
 Normal vector to the 2 X planes.
 
vector< double > fUy
 Normal vector to the 2 Y planes.
 
vector< double > fUz
 Normal vector to the 2 Z planes.
 
double MinDistanceFrom2OppositeFace (vector< double > N, int whichplane, double *S)
 
void CalculNot () override
 Allocates and calculs the complement of a brick.
 
int NumberOfShapes () override
 Number of shapes/surfaces this shape consists of.
 
 MathBrick (double HalfX, double HalfY, double HalfZ, int Sign, bool Infinite)
 Private constructor needed to copy a MathBrick in methods.
 
MathBrickCreateNewInstance (int sign=1) override
 a new MathBrick instance.
 
void Init (double HalfX, double HalfY, double HalfZ)
 
unsigned CornerInBrick (MathBrick *brick, int all, int border)
 Return 1 if corner(s) of this shape are in a brick.
 
unsigned CornerInCylinder (MathCylinder *cyl, int all, int border)
 Return 1 if corner(s) of this shape are in a cylinder.
 
double Dist2Segment (MathCylinder *cyl, double Segment[6][2], double C0[6][2], int &segmentNum)
 
void FindBrickProjection (MathCylinder *cyl, double Segment[6][2], double C0[6][2], double Origin[2])
 
unsigned GeneralIntersectionOf2Brick (MathBrick *brick)
 return 1 if there is an intersection of the segment of this with the MathBrick brick
 
unsigned LineCrossPlane (double *X, vector< double > N, double *P, vector< double > U, double *D)
 
unsigned CylinderCrossBrick (MathCylinder *Cyl)
 
unsigned PointInSegment (double *X, double *A, double *B, int border)
 
unsigned TwoFaces3Segments (MathBrick *brick, vector< double > N, int whichSize, double *C0, double C1[3][3])
 
unsigned TwoFaces2Segments (MathBrick *brick, vector< double > N, int whichSize, double *C0, double C1[2][3])
 
double GetVirtualSphereRadius () override
 returns the radius of a Sphere containing the Shape
 
double * GetVirtualSphereCenter () override
 returns the center of a Sphere containing the Shape
 
double MinDist1Point2Face (vector< double > U0, vector< double > U1, vector< double > U2, double *P0, double *S, int whichplane)
 
double MinDist1Point2FaceInfinite (vector< double > U0, vector< double > U1, double *P0, double *S, int whichplane)
 

Additional Inherited Members

- Protected Member Functions inherited from Shape
virtual void MinimumCopy (Shape *S)
 Copy all attributs of a Shape S (but not attributs of the father classes).
 
void SetNot (Shape *aNot)
 Allocates and calculs the complement of Shape.
 
void SetNotofNot ()
 
- Protected Attributes inherited from Shape
vector< Shape_ptrfInsideShape
 a vector to remember which Shapes are inside the current one.Clear at each ">>"
 
vector< Shape_ptrfOriginalInsideShape
 a vector to remember which Shapes are inside the current one.
 
int fSign
 Define whether the interior (-1) or the exterior (+1) of the Shape is considered.
 
bool fInfinite
 Determines whether the shape is infinite or not.
 
ShapefNot
 pointer on complementary Shape if exists, else 0.
 
bool fMouvement
 Flag that indicate a Shape is in mouvement (translation, ..) in a tree.
 
int fUniverse
 Universe number (for lattice filling)
 
int fFill
 Universe number that fill the Shape.
 
double fVolume
 the Volume of a Shape;
 
double fArea
 the area of a Shape;
 
string fShapeName
 Name of a Shape.
 
string fDebugName
 Debug Name of a Shape.
 
double fVirtualSphereR
 the radius of a Sphere containing the Shape
 
double * fVirtualSphereO
 the center of a Sphere containing the Shape
 
Shape_ptr fCloneShape
 the clone of a Shape
 
bool fMirrorBoundary
 whether or not mirror a particle on the surface
 
bool fOpenZPlanes
 whether the top/bottom planes are not mirrors (default=false)
 
bool fOpenXYPlanes
 whether the side planes are not mirrors (default=false)
 
bool fWhiteBoundary
 whether or not mirror a particle on the surface with a cosine distribution
 
bool fPeriodicBoundary
 whether or not Periodic boundary are applied (only for plane)
 
string fTopBottPlaneBoundaryCondition
 whether the top(bottom) plane of a periodic boundary Shape is white or mirror
 
Shape_ptr fLinkedPlane
 the Plane linked to an this for periodic boundary
 
bool fIsViolentSimplifyAllowed
 whether or not a "violent simplification is allowed (ie a Node or a Brick are allowed to be separated)
 
bool fOutermostShape
 whether or not this Shape is the limit to the exterior world (for calculating particle losses).
 
bool fFreezeSimplify
 disable any Node simplification (for serpent in ReactorAssembly)
 

Detailed Description

A rectangular parallepipede box.

A MathBrick is a rectangular parallepipede defined by half width, half length, half height (HalfX, HalfY, HalfZ). It is only a mathematical shape (no link to any code output). User should use Brick (from MCNP or Serpent namespace).

Sign=-1 for Brick interior and Sign=+1 for its exterior.

Default: interior of a 0.01*0.01*0.01 cube, perpendicular to (x, y, z) basis and center at origin.

Author
PTO
J. Hajnrych
Version
2.0

Constructor & Destructor Documentation

◆ MathBrick() [1/4]

MathBrick::MathBrick ( double  HalfX = 0.01,
double  HalfY = 0.01,
double  HalfZ = 0.01,
int  Sign = - 1 
)

Build a Brick of size (2*HalfX, 2*HalfY, 2*HalfZ) at origin (0, 0, 0).

Default: Cube center at origin of 0.01*0.01*0.01 = 1 cm3

Parameters
HalfX: half of X-dimension of the brick
HalfY: half of Y-dimension of the brick
HalfZ: half of Z-dimension of the brick
Sign: -1 (default) for interior and +1 for exterior

◆ MathBrick() [2/4]

MathBrick::MathBrick ( double *  Origin,
double *  Ux,
double *  Uy,
double *  Uz,
double  HalfX = 0.01,
double  HalfY = 0.01,
double  HalfZ = 0.01,
int  Sign = - 1 
)

Build a Box of size (2*HalfX, 2*HalfY, 2*HalfZ) centered at Origin, with Ux, Uy, Uz, normal vectors to its faces.

Default: Cube of 0.01*0.01*0.01 = 1 cm3

Parameters
Origin: Center point of the brick (double[3])
Ux: normal vector of face normally perpendicular to x-axis (double[3])
Uy: normal vector of face normally perpendicular to y-axis (double[3])
Uz: normal vector of face normally perpendicular to z-axis (double[3])
HalfX: half of X-dimension of the brick
HalfY: half of Y-dimension of the brick
HalfZ: half of Z-dimension of the brick
Sign: -1 (default) for interior and +1 for exterior

◆ MathBrick() [3/4]

MathBrick::MathBrick ( const char *  Infinite,
double  HalfX = 0.01,
double  HalfY = 0.01,
int  Sign = - 1 
)

Build a Box of size (2*HalfX, 2*HalfY) and of infinite height at origin (0, 0, 0).

Default: Cube center at origin of 0.01*0.01 = 1 cm2 rectangular basis

Parameters
Infinite: any string between "" (for resolution of overload)
HalfX: half of X-dimension of the brick
HalfY: half of Y-dimension of the brick
Sign: -1 (default) for interior and +1 for exterior

◆ MathBrick() [4/4]

MathBrick::MathBrick ( double  HalfX,
double  HalfY,
double  HalfZ,
int  Sign,
bool  Infinite 
)
protected

Private constructor needed to copy a MathBrick in methods.

Member Function Documentation

◆ CalculNot()

void MathBrick::CalculNot ( )
overridevirtual

Allocates and calculs the complement of a brick.

Reimplemented from Shape.

◆ Clone()

Shape_ptr MathBrick::Clone ( int  count = 0)
overridevirtual

Clone a Shape.

Implements Shape.

◆ Copy()

void MathBrick::Copy ( Shape_ptr  B)
overridevirtual

Copy all attributes of a Shape (but not attributes of the ancestor classes).

Reimplemented from Shape.

◆ CornerInBrick()

unsigned MathBrick::CornerInBrick ( MathBrick brick,
int  all,
int  border 
)
protected

Return 1 if corner(s) of this shape are in a brick.

Parameters
all: Ask about all (all=1) or at least one (all=0) corner of this shape.
border: Resolve border: if a corner of this shape is at the surface of brick, it is considered inside (-1) or outside (+1)
brick: The brick which we try to fit in.

◆ CornerInCylinder()

unsigned MathBrick::CornerInCylinder ( MathCylinder cyl,
int  all,
int  border 
)
protected

Return 1 if corner(s) of this shape are in a cylinder.

Parameters
all: Ask about all (all=1) or at least one (all=0) corner of this shape.
border: Resolve border: if a corner of this shape is at the surface of cyl, it is considered inside (-1) or outside (+1)
cyl: The cylinder which we try to fit in.

◆ CreateNewInstance()

MathBrick * MathBrick::CreateNewInstance ( int  sign = 1)
overrideprotectedvirtual

a new MathBrick instance.

Implements Shape.

◆ CylinderCrossBrick()

unsigned MathBrick::CylinderCrossBrick ( MathCylinder Cyl)
protected

Return 1 if a cylinder and a brick cut together. Find (if exist) the cross-point of the axis cylinder with on brick face.

Parameters
Cyl: The cylinder

◆ Dist2Segment()

double MathBrick::Dist2Segment ( MathCylinder cyl,
double  Segment[6][2],
double  C0[6][2],
int &  segmentNum 
)
protected

◆ FindBrickProjection()

void MathBrick::FindBrickProjection ( MathCylinder cyl,
double  Segment[6][2],
double  C0[6][2],
double  Origin[2] 
)
protected

Projection of a brick in a plane perpendicular to the cylinder axis. THIS METHOD IS NO MORE USED BECAUSE IT GIVES WRONG ANWSER (how to join the hexagon corners?)

Parameters
cyl: cylinder
Segment: the segments of the result hexagon of the projection (2D); they are order in such way that C0[i] is linked to C0[i+1]
C0: the corners of the result hexagon of the projection (2D)
Origin: origin

◆ GeneralIntersectionOf2Brick()

unsigned MathBrick::GeneralIntersectionOf2Brick ( MathBrick brick)
protected

return 1 if there is an intersection of the segment of this with the MathBrick brick

◆ GetHalfX()

double MathBrick::GetHalfX ( )
inline

< return the half width

◆ GetHalfY()

double MathBrick::GetHalfY ( )
inline

< return the half length

◆ GetHalfZ()

double MathBrick::GetHalfZ ( )
inline

< return the half height (if it exists)

◆ GetOrigin()

vector< double > MathBrick::GetOrigin ( )
inline

< return the origin

◆ GetUx()

vector< double > MathBrick::GetUx ( )
inline

< return the 3 components of normal vector to the 2 X planes

◆ GetUy()

vector< double > MathBrick::GetUy ( )
inline

< return the 3 components of normal vector to the 2 Y planes

◆ GetUz()

vector< double > MathBrick::GetUz ( )
inline

< return the 3 components of normal vector to the 2 Z planes (or the axis vector if infinite)

◆ GetVirtualSphereCenter()

double * MathBrick::GetVirtualSphereCenter ( )
overrideprotectedvirtual

returns the center of a Sphere containing the Shape

Reimplemented from Shape.

◆ GetVirtualSphereRadius()

double MathBrick::GetVirtualSphereRadius ( )
overrideprotectedvirtual

returns the radius of a Sphere containing the Shape

Reimplemented from Shape.

◆ Init()

void MathBrick::Init ( double  HalfX,
double  HalfY,
double  HalfZ 
)
protected

Set half sizes, origin, and normal vectors, needed by constructors

◆ IsBrick()

unsigned MathBrick::IsBrick ( )
inlineoverridevirtual

< return 1 for a MathBrick

Reimplemented from Shape.

◆ IsDisjoint()

unsigned MathBrick::IsDisjoint ( Shape_ptr  OtherShape)
overridevirtual

return 1 if the MathBrick is disjoint of OtherShape otherwise 0

Implements Shape.

◆ IsIncluded()

unsigned MathBrick::IsIncluded ( Shape_ptr  OtherShape)
overridevirtual

return 1 if the MathBrick is included in OtherShape otherwise 0

Implements Shape.

◆ LineCrossPlane()

unsigned MathBrick::LineCrossPlane ( double *  X,
vector< double >  N,
double *  P,
vector< double >  U,
double *  D 
)
protected

Find the intersection of a plane and a line. 0=no intersection, 1=at least 1 intesection.

Parameters
P: a point of the plane
N: the normal vector of the plane
D: a point of the line
U: a vector of the line
X: (output) the intersection point if exists

◆ MinDist1Point2Face()

double MathBrick::MinDist1Point2Face ( vector< double >  U0,
vector< double >  U1,
vector< double >  U2,
double *  P0,
double *  S,
int  whichplane 
)
protected

Calculates the minimum distance from point S to faces of normal vector U0 and center P0

Parameters
U1: the other faces, in x->y->z->x order
U2: the other faces, in x->y->z->x order
S: point
P0: center
U0: normal vector
whichplane: indicates which plane is considered (for fHalfSize)

◆ MinDist1Point2FaceInfinite()

double MathBrick::MinDist1Point2FaceInfinite ( vector< double >  U0,
vector< double >  U1,
double *  P0,
double *  S,
int  whichplane 
)
protected

Calculates the minimum distance from point S to face of normal vector U0 and center P0, in case of infinite brick

Parameters
S: point
P0: center
U0: normal vector
U1: the other face
whichplane: indicates which plane is considered (for fHalfSize)

◆ MinDistanceFrom2OppositeFace()

double MathBrick::MinDistanceFrom2OppositeFace ( vector< double >  N,
int  whichplane,
double *  S 
)

return the minimum distance of 2 opposite faces of a brick to the point S.

Parameters
N: normal vector defining the 2 surfaces (either fUx, fUy or fUz).
whichplane: used to know if N is fUx, fUy or fUz
S: The point

◆ NumberOfShapes()

int MathBrick::NumberOfShapes ( )
inlineoverridevirtual

Number of shapes/surfaces this shape consists of.

Reimplemented from Shape.

◆ PointInSegment()

unsigned MathBrick::PointInSegment ( double *  X,
double *  A,
double *  B,
int  border 
)
protected

returns 1 if the point X is in (A, B) otherwise 0.

Parameters
X: point
A: point
B: point
border: -1 => X is in [A, B], +1 => X is in ]A, B[

◆ PointInShape()

bool MathBrick::PointInShape ( double *  P,
int  border 
)
overridevirtual

True if the point P is in the Shape.

Parameters
P: a (x, y, z) point of space
border: =-1 if P is at the Shape surface then P is inside, =+1 : if P is at the Shape surface then P is outside

Reimplemented from Shape.

◆ Rotate()

void MathBrick::Rotate ( double  phi,
double  theta = 0,
double  psi = 0,
double *  center = nullptr,
int  count = 0 
)
overridevirtual

Rotate the Shape clockwise.

Parameters
phi: around z axis
theta: around y axis
psi: around x axis
center: pivot of rotation (Default=origin)
count: recursive transformation depth counter

Implements Shape.

◆ SetPeriodicBoundary()

void MathBrick::SetPeriodicBoundary ( bool  state = true,
string  TopBottPlaneBC = "mirror" 
)
overridevirtual

Periodic boundary (WARNING: only for MathBrick and MathHexagon).

Please read carefully the MCNP user guide before using these conditions.

Parameters
state: true or false to allow periodic condition
TopBottPlaneBC: The Top/Bottom planes of the MathBrick or MathHexagon boundary conditions ; Possible values are
  • TopBottPlaneBC="mirror" : The Top/Bottom planes are reflecting surfaces (Default)
  • TopBottPlaneBC="white" : The Top/Bottom planes are white boundaries
  • TopBottPlaneBC="infinite" : The Top/Bottom planes are infinite (not yet implemented)

Reimplemented from Shape.

◆ Translate()

void MathBrick::Translate ( double  dx,
double  dy,
double  dz,
int  count = 0 
)
overridevirtual

Translate the Shape by (dx, dy, dz).

Parameters
dx: translation along x-axis
dy: translation along y-axis
dz: translation along z-axis
count: recursive transformation depth counter

Implements Shape.

◆ TwoFaces2Segments()

unsigned MathBrick::TwoFaces2Segments ( MathBrick brick,
vector< double >  N,
int  whichSize,
double *  C0,
double  C1[2][3] 
)
protected

return 1 if there is an intersection of 2 segments of a Brick's rectangular basis with at least one of 2 opposite face of an other MathBrick.

Parameters
brick: the other MathBrick
N: the 2 opposite faces of the MathBrick brick
whichSize: which length of brick faces to used
C0: defining the 2 segment of this (by [C0, C1[i]])
C1: endpoints

◆ TwoFaces3Segments()

unsigned MathBrick::TwoFaces3Segments ( MathBrick brick,
vector< double >  N,
int  whichSize,
double *  C0,
double  C1[3][3] 
)
protected

return 1 if there is an intersection of 3 segments of a Brick with at least one of 2 opposite face of an other Brick.

Parameters
brickthe other MathBrick
N: the 2 opposite faces of the MathBrick brick
whichSize: which length of brick faces to used
C0: defining the 3 segment of this (by [C0, C1[i]])
C1: points of the segments

Member Data Documentation

◆ fHalfSize

double MathBrick::fHalfSize[3]
protected

Half sizes of the brick.

◆ fOrigin

vector< double > MathBrick::fOrigin
protected

Origin of the brick.

◆ fUx

vector< double > MathBrick::fUx
protected

Normal vector to the 2 X planes.

◆ fUy

vector< double > MathBrick::fUy
protected

Normal vector to the 2 Y planes.

◆ fUz

vector< double > MathBrick::fUz
protected

Normal vector to the 2 Z planes.


The documentation for this class was generated from the following files:

MURE Project, documentation generated by Doxygen 1.9.7 - Fri Jan 19 2024