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MathCylinder Class Reference

Infinite cylinder Shape. More...

#include <MathCylinder.hxx>

Inheritance diagram for MathCylinder:
Shape TReference MCNP::Cylinder Serpent::Cylinder

Public Member Functions

Constructors
 MathCylinder (double R=0.01, double X=0, double Y=0, double Z=0, double dX=0, double dY=0, double dZ=1, int Sign=- 1)
 
Get shape parameters
unsigned IsCylinder () override
 
double GetR ()
 
double GetX ()
 
double GetY ()
 
double GetZ ()
 
vector< double > GetOrigin ()
 
double GetdX ()
 
double GetdY ()
 
double GetdZ ()
 
vector< double > GetAxisVector ()
 
Shape transformations
void Translate (double dx, double dy, double dz, int count=0) override
 
void Rotate (double phi, double theta=0, double psi=0, double *center=nullptr, int count=0) override
 
Relations with other shapes
unsigned IsIncluded (Shape_ptr OtherShape) override
 return 1 if the Cylinder is included in OtherShape otherwise 0
 
unsigned IsDisjoint (Shape_ptr OtherShape) override
 return 1 if the Cylinder is disjoint of OtherShape otherwise 0
 
- Public Member Functions inherited from Shape
 Shape ()
 Default constructor. The interior of a Shape is built.
 
 Shape (const Shape &s)
 Copy constructor.
 
 ~Shape () override
 Normal destructor.
 
Shape_ptr Not ()
 Return the complementary Shape (i.e. the other side)
 
void NewNot ()
 
void SetClone (Shape_ptr clone)
 
void SetClone2Not ()
 Set the CloneShape to a Not.
 
int GetSign ()
 
void SetSign (int s)
 
void SetOutermostShape (bool flag=true)
 Say that this Shape is the most outer one.
 
virtual unsigned IsBrick ()
 
virtual unsigned IsFullVoid ()
 
virtual unsigned IsHexagon ()
 
virtual unsigned IsNode ()
 
virtual unsigned IsPlane ()
 
virtual unsigned IsSphere ()
 
virtual unsigned IsTube ()
 
virtual unsigned IsFull ()
 
virtual unsigned IsVoid ()
 
virtual unsigned IsZTorus ()
 
bool IsInfinite ()
 
virtual double GetVolume ()
 Get the Volume of a Shape.
 
void SetVolume (double V)
 
virtual double GetArea ()
 Get the Area of a Shape.
 
void SetArea (double S)
 
virtual void SetMirrorBoundary (bool state=true)
 mirror a particle on the surface
 
virtual void SetTopBottomPlanesOpen ()
 
virtual bool IsTopBottomPlanesOpen ()
 
virtual void SetSidePlanesOpen ()
 
virtual bool IsSidePlanesOpen ()
 
virtual void SetWhiteBoundary (bool state=true)
 
virtual void SetPeriodicBoundary (bool state=true, string TopBottPlaneBC="mirror")
 Periodic boundary (WARNING: only for Brick and Hexagon).
 
virtual bool IsMirrorBoundary ()
 
virtual bool IsWhiteBoundary ()
 
virtual bool IsPeriodicBoundary ()
 
virtual unsigned Add (Shape_ptr OtherShape)
 Add a new Shape (in fact a Shape_ptr) to a Node.
 
virtual void ReplaceLeaf (int i, Shape_ptr OtherShape)
 
unsigned AddInsideShape (Shape_ptr OtherShape)
 Add a Shape in fInsideShape each time a "put in" is done.
 
unsigned AddOriginalInsideShape (Shape_ptr OtherShape)
 This method is called by Shape::AddInsideShape.
 
void ClearOriginalInsideShape ()
 
void ClearInsideShape ()
 
unsigned GetInsideShapeSize ()
 
unsigned GetOriginalInsideShapeSize ()
 
void SetInsideShape (int i, Shape_ptr S)
 
void SetOriginalInsideShape (int i, Shape_ptr S)
 
Shape_ptr GetInsideShape (int i)
 
Shape_ptr GetOriginalInsideShape (int i)
 
virtual Shape_ptr GetLeaf (int i)
 
virtual int GetNumberOfLeaves ()
 
string GetShapeName ()
 returns the Shape name
 
virtual int NumberOfShapes ()
 
void SetDebugName (string str)
 
string GetDebugName ()
 
virtual void SetUniverse (int u=- 1)
 Set the Universe number for a Shape .
 
virtual void SetFill (int f)
 
int GetFill ()
 
int GetUniverse ()
 
void IncrementSurface (double S)
 
virtual double GetVirtualSphereRadius ()
 
virtual void RemoveSurface ()
 
virtual string Print ()
 
virtual void PrintX (int count=0)
 Debug method: Print the shape surface when fMouvement=true.
 
virtual void PrintY (int count=0)
 Debug method: Print the shape surfaces, InsideShape, ...
 
virtual void SetLinkedPlane (Shape_ptr P)
 
virtual void ReplaceNode (Shape_ptr C)
 Replace a Node by an other (C must be a Node)
 
virtual SurfaceCardGetSurfaceCard ()
 
virtual SurfaceCardGetSurfaceCard (int i)
 
virtual void ResetIsDefinedSurfaceCalled ()
 
virtual void Simplify (bool violent=false)
 Simplify a tree of Node.
 
virtual void SetMouvement (bool state=true)
 
virtual void UnSetMouvement ()
 Set the fMouvement flag to false;.
 
bool GetMouvement ()
 
virtual void DevElague (int count=0, bool violent=false)
 Developps and Trims a tree of Node.
 
void SetViolentSimplify (bool Allowed=true)
 Enable/disable violent simplification a certain shapes to avoid "union" (for Serpent outside)
 
void SetFreezeSimplify (bool flag=true)
 Enable/disable simplification a certain nodes to avoid "union" (for Serpent outside)
 
bool IsViolentSimplifyAllowed ()
 
virtual int GetMonoSurfaceType ()
 
void SetInfinite ()
 
- Public Member Functions inherited from TReference
 TReference ()
 
virtual ~TReference ()=default
 Destructor.
 
void AddReference (unsigned n=1)
 
unsigned DelReference (unsigned n=1)
 
unsigned Reference ()
 

Miscellaneous methods

double fR
 Radius of the Cylinder.
 
vector< double > fOrigin
 origin of the cylinder
 
vector< double > fAxisVector
 cylinder axis vector
 
bool PointInShape (double *P, int border) override
 
Shape_ptr Clone (int count=0) override
 Clone a Shape.
 
void Copy (Shape_ptr C) override
 Copy all attributs of a Shape (but not attributs of the father classes).
 
void CalculNot () override
 Allocates and calculs the complement of a Cylinder.
 
double * GetVirtualSphereCenter () override
 returns the center of a Sphere containing the Shape
 
void Norme ()
 Normalisation of axis vector.
 
MathCylinderCreateNewInstance (int sign=1) override
 a new MathCylinder instance.
 

Additional Inherited Members

- Protected Member Functions inherited from Shape
virtual void MinimumCopy (Shape *S)
 Copy all attributs of a Shape S (but not attributs of the father classes).
 
void SetNot (Shape *aNot)
 Allocates and calculs the complement of Shape.
 
void SetNotofNot ()
 
- Protected Attributes inherited from Shape
vector< Shape_ptrfInsideShape
 a vector to remember which Shapes are inside the current one.Clear at each ">>"
 
vector< Shape_ptrfOriginalInsideShape
 a vector to remember which Shapes are inside the current one.
 
int fSign
 Define whether the interior (-1) or the exterior (+1) of the Shape is considered.
 
bool fInfinite
 Determines whether the shape is infinite or not.
 
ShapefNot
 pointer on complementary Shape if exists, else 0.
 
bool fMouvement
 Flag that indicate a Shape is in mouvement (translation, ..) in a tree.
 
int fUniverse
 Universe number (for lattice filling)
 
int fFill
 Universe number that fill the Shape.
 
double fVolume
 the Volume of a Shape;
 
double fArea
 the area of a Shape;
 
string fShapeName
 Name of a Shape.
 
string fDebugName
 Debug Name of a Shape.
 
double fVirtualSphereR
 the radius of a Sphere containing the Shape
 
double * fVirtualSphereO
 the center of a Sphere containing the Shape
 
Shape_ptr fCloneShape
 the clone of a Shape
 
bool fMirrorBoundary
 whether or not mirror a particle on the surface
 
bool fOpenZPlanes
 whether the top/bottom planes are not mirrors (default=false)
 
bool fOpenXYPlanes
 whether the side planes are not mirrors (default=false)
 
bool fWhiteBoundary
 whether or not mirror a particle on the surface with a cosine distribution
 
bool fPeriodicBoundary
 whether or not Periodic boundary are applied (only for plane)
 
string fTopBottPlaneBoundaryCondition
 whether the top(bottom) plane of a periodic boundary Shape is white or mirror
 
Shape_ptr fLinkedPlane
 the Plane linked to an this for periodic boundary
 
bool fIsViolentSimplifyAllowed
 whether or not a "violent simplification is allowed (ie a Node or a Brick are allowed to be separated)
 
bool fOutermostShape
 whether or not this Shape is the limit to the exterior world (for calculating particle losses).
 
bool fFreezeSimplify
 disable any Node simplification (for serpent in ReactorAssembly)
 

Detailed Description

Infinite cylinder Shape.

Define an (infinite) cylinder Shape. Default: Interior of an origin center cylinder of radius 0.01m and z-axis (in MCNP CZ 1) It is defined by the axis (fdX, fdY, fdZ), an origin on the axis (fX, fY, fZ), and a radius (fR). It is only a mathematical shape (no link to any code output).User should use Cylinder (from MCNP or Serpent namespace).

Author
WEC
PTO
J. Hajnrych
Version
2.0

Constructor & Destructor Documentation

◆ MathCylinder()

MathCylinder::MathCylinder ( double  R = 0.01,
double  X = 0,
double  Y = 0,
double  Z = 0,
double  dX = 0,
double  dY = 0,
double  dZ = 1,
int  Sign = - 1 
)

Normal Constructor. Default: Interior of an origin center Cylinder of radius 0.01m and z-axis (in MCNP CZ 1)

Parameters
R: radius of the Cylinder
X: x-position of its center
Y: y-position of its center
Z: z-position of its center
dX: 1st component of the axis vector
dY: 2nd component of the axis vector
dZ: 3th component of the axis vector
Sign: whether interior (-1) or exterior (+1) of the Cylinder is considered

Member Function Documentation

◆ CalculNot()

void MathCylinder::CalculNot ( )
overridevirtual

Allocates and calculs the complement of a Cylinder.

Reimplemented from Shape.

◆ Clone()

Shape_ptr MathCylinder::Clone ( int  count = 0)
overridevirtual

Clone a Shape.

Implements Shape.

◆ Copy()

void MathCylinder::Copy ( Shape_ptr  C)
overridevirtual

Copy all attributs of a Shape (but not attributs of the father classes).

Reimplemented from Shape.

◆ CreateNewInstance()

MathCylinder * MathCylinder::CreateNewInstance ( int  sign = 1)
overrideprotectedvirtual

a new MathCylinder instance.

Implements Shape.

◆ GetAxisVector()

vector< double > MathCylinder::GetAxisVector ( )
inline

< return the 3 coordinate vector of the Sphere Origin

◆ GetdX()

double MathCylinder::GetdX ( )
inline

< return 1st component of the axis vector

◆ GetdY()

double MathCylinder::GetdY ( )
inline

< return 2nd component of the axis vector

◆ GetdZ()

double MathCylinder::GetdZ ( )
inline

< return 3th component of the axis vector

◆ GetOrigin()

vector< double > MathCylinder::GetOrigin ( )
inline

< return the 3 coordinate vector of the Sphere Origin

◆ GetR()

double MathCylinder::GetR ( )
inline

< return Radius of the Sphere

◆ GetVirtualSphereCenter()

double * MathCylinder::GetVirtualSphereCenter ( )
overridevirtual

returns the center of a Sphere containing the Shape

Reimplemented from Shape.

◆ GetX()

double MathCylinder::GetX ( )
inline

< return x-position of its center

◆ GetY()

double MathCylinder::GetY ( )
inline

< return y-position of its center

◆ GetZ()

double MathCylinder::GetZ ( )
inline

< return z-position of its center

◆ IsCylinder()

unsigned MathCylinder::IsCylinder ( )
inlineoverridevirtual

< 1 if Shape is a Cylinder

Reimplemented from Shape.

◆ IsDisjoint()

unsigned MathCylinder::IsDisjoint ( Shape_ptr  OtherShape)
overridevirtual

return 1 if the Cylinder is disjoint of OtherShape otherwise 0

Implements Shape.

◆ IsIncluded()

unsigned MathCylinder::IsIncluded ( Shape_ptr  OtherShape)
overridevirtual

return 1 if the Cylinder is included in OtherShape otherwise 0

Implements Shape.

◆ Norme()

void MathCylinder::Norme ( )
protected

Normalisation of axis vector.

◆ PointInShape()

bool MathCylinder::PointInShape ( double *  P,
int  border 
)
overridevirtual

true if the point P is in the Shape.

Parameters
P: a (x, y, z) point of space
border: =-1 : if P is at the Shape surface then P is inside or =+1 : if P is at the Shape surface then P is outside

Reimplemented from Shape.

◆ Rotate()

void MathCylinder::Rotate ( double  phi,
double  theta = 0,
double  psi = 0,
double *  center = nullptr,
int  count = 0 
)
overridevirtual

Rotate the Shape clockwise.

Parameters
phi: arround z axis
theta: arround y axis
psi: arround x axis
center: the center of rotation (Default=origin)
count: normal used is default (=0) ; usefull to know the recursion depth

Implements Shape.

◆ Translate()

void MathCylinder::Translate ( double  dx,
double  dy,
double  dz,
int  count = 0 
)
overridevirtual

Translate the Node of (dx, dy, dz).

Parameters
dx: translation along x-axis
dy: translation along y-axis
dz: translation along z-axis
count: normal used is default (=0) ; usefull to know the recursion depth

Implements Shape.

Member Data Documentation

◆ fAxisVector

vector< double > MathCylinder::fAxisVector
protected

cylinder axis vector

◆ fOrigin

vector< double > MathCylinder::fOrigin
protected

origin of the cylinder

◆ fR

double MathCylinder::fR
protected

Radius of the Cylinder.


The documentation for this class was generated from the following files:

MURE Project, documentation generated by Doxygen 1.9.7 - Fri Jan 19 2024